When placing a facade, click and HOLD DOWN the mouse button. This allows you to drag it where it’s needed. When lining up facades, it’s the only way to do it. NOTE: You can still scroll the screen when dragging around a facade.
Sometimes directions like left, right, upper, lower are easier to understand when viewing the facades in the top-down view.
Click on picture in Isometric View column to see a larger version (often a *much* larger version).
Base Terrain indicates what sound will be played when a player walks over a facade (assuming it can be walked on). In some cases they are listed with a question mark (dirt?), because this was the terrain that showed up when the facade was deleted, but doesn’t seem to make sense in terms of the correct sound to be played.
In all cases… I’ve never viewed these facades in Arcanum to see what happens.
Feedback from you, the Arcanum mod community is not only welcome… it’s pratically required: the_dgale@hotmail.com
Four pieces together make this big destroyed castle roof. Not sure about that grey in front, though. The larger version of this picture doesn’t show the entire castle.
grass
10–15 DocShr Edges & Supports
Well, the names imply they are for Docks (short?)… but I can’t figure them out.
** NONE **
10, 11, 13, 14: wood 12: dirt 15: water
16 — Mountain_01
Mountain: Upper Right Corner
grass
17 — Mountain_02
Mountain: Right Edge, Long
dirt
18 — Mountain_03
Mountain: Right Edge, Short
dirt
19 — Mountain_04
Mountain: Lower Edge, Long
dirt
20 — Mountain_05
Mountain: Lower Left Corner
dirt
21 — Mountain_06
Mountain: Left Edge, Long
dirt
22 — Mountain_07
Mountain: Upper Left Corner
dirt
23 — Mountain_08
Mountain: Upper Edge, Long
dirt
24 — Mountain_09
This piece seems to fit nicely on the left side of #23
dirt
25 — Mountain_10
Fits nicely above #24 and above or below itself.
dirt
26 — Mountain_11
This piece seems to fit nicely above #27
dirt
27 — Mountain_12
This piece seems to fit nicely on the right side of #22, and to the right or left of itself.
dirt
28 — Ship1Bow
Bow (front) of Ship1
wood
29 — Ship1Masts
Masts for Ship1.
wood
30 — Ship1Stern
Stern (back) of Ship1
wood
Ship1 Complete
Three pieces, fit together properly make a big ship. See #60, SRamp1
Single piece, sunken ship, stern up. Unblocked path up facade.
wood
36–59 — Docks and planks
I couldn’t quite figure out these pieces. I come back later and get pictures of each one. If you can provide instructions for using them, please let me know.
** NONE **
60 — SRamp1
Ship ramp for ship #1 (pieces 28–30)
wood
61 — SRamp2
Ship ramp for ship #2 (pieces 31–33)
wood
62 — Mine1
Entrance to mine. Place against mountain, left side
grass
63 — Mine2
Entrance to mine. Place against mountain, right side
dirt
64–79 — ElfT_01-16
Elf village tree. Wood paths are unblocked. 16 pieces laid out in a 4×4 grid, starting in the upper-left. The entire grid can be placed next to itself seemlessly. Here’s a top down view:
dirt?
80 — Elfbridge1
East-West Bridge for Elf village tree. Fairly easy to line up on either side.
dirt?
81 — Elfbridge2
North-South Bridge for Elf village tree. Fairly easy to line up on either side.
dirt?
83 — DungeonRug1
Rug for dungeon. Shown here with a 5×5 light applied to it.
dirt?
84 — DungeonRug2
Another dungeon rug. This one shows up fine without lights.
stone
85 — ThroneBase1
Carpet leading to throne. Needs lighting, shown here with 5×5 light.
dirt
86–92 — BlimpJunk1-7
Blimp Junk, according to the name. Pieces 1 & 3 and pieces 2 & 5 seem to be exactly the same except for the grey backgrounds of pieces 1 and 2.