NOTE: All the Dark Elf facades are unlit. You will need to provide lighting. These screenshots were made with ambient lighting turned off An irregularly shaped single tree dwelling for Dark Elf Village. Fill in the blank spots with #204. Notice that DarkElf-King01 alread has a part of #202 DarkElf-Bridge1 and #198 DarkElf-1 on it, so it won't look right by itself:
wood
211 - DarkElf-King-Interior
One guess. That's right... the interior of a Dark Elf King tree. You may want to put down #139 Black for a background. This is also an unlit facade, shown here with ambient lighting turned off.
stone or wood
212_BMC-floor-symbol
Show everyone your clan loyalties by placing one of these bad babies in your cavern home. This is an unlit facade, shown here with ambient lighting turned off.
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213-214 Wheel-Clan-MassiveEntrance
Two pieces make up this big ass door. I number them with their piece number (213 & 214), since in WorldEd, you can't see the rest of their name. This is an unlit facade, shown here with ambient lighting turned off.
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215 - Ring-of-Brodgar
Give your map it's own little Stonehenge. Insert Spinal Tap reference here. Not sure about the hole on the top edge and the sharp cut-off. At this point, I haven't seen a second piece for it, so I'm marking this row in pink.
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216-217 - Dernholm-Pits
Two pieces make up this lovely pit. Suitable for torturing prisoners, tea parties, or afternoon battles to the death. Note that inside is unblocked, so you can (and must) teleport folks inside the pit.
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218-225 - Rug1-4
Like the name say, rugs. You'll notice I number them by piece number, and not 1, 2, 3. It was my call and I made it. These are all an unlit facades, shown here with ambient lighting turned off.
stone or wood
226 - WheelClan-floor-symbol
Another big cavern floor symbol. This is an unlit facade, shown here with ambient lighting turned off.
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227 - IronClan-floor-symbol
Those dwarves sure do like to put big symbols on their floors. This is an unlit facade, shown here with ambient lighting turned off.
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228 - Tulla_Pad
A little stone circle.
stone
229 - DesertMountain01
Desert Mountain: Upper Right Corner. Desert version of piece #16
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230 - DesertMountain02
Desert Mountain: Right Edge, Long. Desert version of piece #17
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231 - DesertMountain03
Desert Mountain: Lower Right Corner. No equivilent in the other mountain set.
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232 - DesertMountain04
Desert Mountain: Lower Edge, Long. Desert version of piece #19.
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233 - DesertMountain05
Desert Mountain: Lower Left Corner. Desert version of piece #20.
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234 - DesertMountain06
Desert Mountain: Left Edge, Long. Desert version of piece #21.
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235 - DesertMountain07
Desert Mountain: Upper Left Corner. Desert version of piece #22.
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236 - DesertMountain08
Desert Mountain: Upper Edge, Long. Desert version of piece #23.
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237 - DesertMountain09
This piece seems to fit nicely on the left side of #236. Desert version of piece #24.
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238 - DesertMountain10
Fits nicely above #237 and above or below itself.
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239 - DesertMountain11
Seems to fit to the right of #238
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240 - DesertMountain12
Seems to fit below #239, to the right of #237.
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241-245 - TullaTower Complete Top Down View
This is to give you a general idea of where the tulla tower pieces go. Because of it's size, I'm not bothering with an isometric picture. So far, IMO this is the most impressive facade I've seen. Two things to note about the tower: It's friggin' HUGE. It easily fills an entire sector. To look right, this structure obviously needs to be the left of a set of desert mountains. I didn't try to line it up with a desert mountain facade, so you're on your own there.
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246 - TullaFountain
A fountain surrounded with symbols inside of circles. Use the TLabse0a tile as a background for this fountain.
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247 - TullaWallPiece
Well, it's a piece of wall but I'm not sure what to do with it. Looks like it needs to attach to a desert mountain. As yet, there are no complimentary pieces, so I'm marking this row in pink.
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248-249_TullaInterior_complete
A nice interior room with stone faces and little arches. The back arch looks like it's broken, and I haven't seen a facade to fix it. At this point, I recommend mentioning it in dialog. These are unlit facades, shown here with Ambient Lighting turned off.
stone
250 - BMC-Entrance
Entranace to mountain
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251 - Tulla Floor Teleport
An ornate disc for a wood floor. Goes with tile WD1bse0a. This is an unlit facades, shown here with Ambient Lighting turned off.
wood.
252 - Desert Island Gound 1
Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different
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253 - Desert Island Gound 2
Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different
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254 - Desert Island Gound 3
Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different
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255 - Desert Boat Ramp
Ramp for a boat parked next to desert tiles. Only works with Boat1 pieces #28-30.
dirt?
256 - Tulla-BigDoor
A big door that should go against a stone wall and a wood floor. I haven't seen any other pieces that go with this, so I'm marking the row in pink/ This facade is unlit and shown here with Ambient Lighting turned off.
wood
257 - Tulla-Stairs-Up
A set of stairs and a part of a wall. Like #256, I'm not sure what else goes with this piece. This facade is unlit and shown here with Ambient Lighting turned off.
stone
258 - Tulla-Stairs-Down
Ummm stairs? Going down? Again, not sure what to do with this piece. This facade is unlit and shown here with Ambient Lighting turned off.
stone
259-261 - VendiSideWalk
Corner pieces for your very own underground city. You'll notice that there is no Upper Left Corner piece. Just do like Troika and make your underground city so dark that no one will notice ;-) These facades are unlit and shown here with Ambient Lighting turned off.
CF1bse0a
262-264 - VendiSideWalk
Staight edge pieces for your very own underground city. These facades are unlit and shown here with Ambient Lighting turned off.
CF1bse0a
265-266 - VendiFloor
I guess these are floors for your underground city. These facades are unlit and shown here with Ambient Lighting turned off.
CF1bse0a
267-269 - VendiStreet1-3
Underground street pieces. These facades are unlit and shown here with Ambient Lighting turned off.
CF1bse0a
270-271 - VendiSideWalk1-2
Underground side walk pieces. These facades are unlit and shown here with Ambient Lighting turned off.
CF1bse0a
272-277_KerghanFloor1-6
They kinda look like wood floor with designs on them. They come in six shapes. Beyond that, you're on your own. These facades are unlit and shown here with Ambient Lighting turned off. Really. That's as bright as they get.
?????
278-279_VendiHall
A large ornate wall and door. Goes against a mountain range. These facades are unlit and shown here with Ambient Lighting turned off. Really. That's as bright as they get.
CF1bse0a
280_Vendigroth-Bell-Tower
A big green bell tower. Great place for homicidal Vendigroth citizens to take out their anger on innocent bystanders.
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281-283 - Bones site01-03
Piles of bones, better to scare the tourists with.